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 The Class System

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Nanatsu-O
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PostSubject: The Class System   Tue Oct 14, 2014 10:10 pm

T H E- C L A S S- S Y S T E M





On this site, there are currently 4 class of fighters, each with their own benefits and drawbacks. No one Role Player can mix and match any class to benefit themselves. The class system was designed to authenticate each character, while maintaining not all character types are the same. Please read the guide below and follow it, when deciding on your character type.



J A C K- O F- A L L- T R A D E S:
 

T H E -S P E C I A L I S T:
 


T H E- J U G G E R N A U T:
 


W A R L O C K S:
 
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PostSubject: Re: The Class System   Sat Nov 08, 2014 9:56 pm

Updated. V1
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PostSubject: Re: The Class System   Wed Nov 12, 2014 7:25 pm

Quote :
C L A S S     S Y S T E M      F A Q


Jack of all Trades:

Question: I'm a Jack of all Trades, what does it mean when you say you gain level 1 in your chosen augmentations for free?

Answer: It means what it says. However, there are some combat styles that are not "Level" orientated when dealing with augmentations. Under these circumstances, please choose the cheapest of the augmentations as your freebie from said style. Savvy? Same principles apply if you're Mid to Lower Tier.

The Juggernaut:

Question:
Quote :
Costs an extra 250 Experience points per augmentation for your third chosen style.
What does that mean, since how do you determine your 3rd style?

Answer: A simple answer here. It is up to you the member to decide on your 3rd chosen augmentation. What do I mean you ask? You must pay an extra 250 Exp for one of the 3 styles that you choose to augment. It is that simple. The one you choose is entirely up to you. Same principle applies to the Mid/Lower tier class.

FYI: The answers will of course change, should the staff feel the need to change the classes in any way shape or form.
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